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THE PROJECT
 

Inner Worlds

A mixed reality experience helping neurodivergent teens practice emotional regulation and executive functioning — through story, not prescription.

Mixed Reality for Neurodivergent Youth

The Inner Worlds Lab is a mixed-reality experience for neurodivergent teens and young adults that turns emotional regulation into something you can perform. In a story-driven library world, users complete short tasks using hand tracking and biofeedback cues. Through various visual elements, users notice internal signals, reduce hyper-focused attention, and expand their awareness through guided steps. It’s designed to make executive function and emotional regulation feel less like a lecture and more like a lived experience.

THE PROJECT
 

A magical library.
A living inner world.

Inner Worlds is an embodied mixed reality story designed for neurodivergent youth aged 16–24. Using a Meta Quest 3 headset, hand tracking, and biofeedback from a smartwatch, the experience transforms a user's emotional state into something they can see, navigate, and respond to.

 

The story begins in a fantasy academic library — a space of calm and productivity. But the external world shifts as a reflection of what's happening inside you. Wesprites appear. Clutter builds. The cloud above your head responds to your heartbeat. Your job is to notice, regulate, and return.

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THE INNER WORLDS LAB UNIVERSE
 

Three rooms,
One connected world.

The Inner Worlds Lab is designed as a universe of separate rooms, each targeting a different pillar of neurodivergent life. For our demonstration, we combined the Archives and Tide Room into a single cohesive experience.

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The Archives

EXECUTIVE FUNCTIONING

A space where teens complete tasks relating to everyday life — activating structure and methods for task completion and emotional regulation. Sorting books, finding lost items, building a to-do list.

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The Tide Room

EMOTIONAL REGULATION

A visualized mirror of the external world. A reactive cloud above the user doesn't always reflect their inner self — sometimes mirroring their heartbeat, sometimes delaying or hiccupping. Users learn to notice the gap.

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Build Your Biome

FOCUS & ENVIRONMENT

A future room where users design and control their own focus environment— adjusting sensory input, spatial arrangement, and ambient conditions to build their ideal state for calm and productivity.

MEET THE WEESPRITES
 

The emotions
you can finally see...

Weesprites are small magical creatures that represent the core negative emotions: Sadness, Fear, and Anger. When they appear in your library, they don't disappear on their own — you have to meet them, understand them, and choose how to respond.

Each interaction is a gentle, non-punitive practice in regulation. There are no fail states. When a Weesprite appears, the cloud above shifts. When you regulate, the room settles. The experience is a mirror — not a test.

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HOW IT WAS MADE
 

Research-driven.
Community-grounded.

Every design decision in Inner Worlds is rooted in direct research with neurodivergent teens and consultation with professionals who work alongside them.

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Empathy Interviews

 Six neurodivergent teens interviewed about overwhelm, triggers, coping, and what guidance feels safe

Online Observation

Public forums and short-form video communities observed for real-world regulation language and patterns

Expert Consultation

​Conversations with ScreamScore, Swyvl, Wonderseed Foundation, and Austin ISD Transition Services

Prototype & Build

Prototyped mockups in Scenery and developed one vertical slice prototype covering onboarding and the Weesprite reveal in Unity

User Testing

Iterated based on real user sessions — refined interaction methods, onboarding clarity, and spatial boundaries

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Meet the Team

Project Manager/UX Designer

Dagmawit Kifle

Student Explorers

UX Research & Design, Writer

Siena Theivagt

Gameplay Designer

Himaja Sri Sista

Sound Designer

Feiyang Zheng

Developer

Riko Balakit

Sound Design Assistant

Paola Arriaga

Staff

Professor/Advisor

Erin Reilly

Senior Admin Associate

Jordan Prather

Immersive Tech Lead

Jackson Alexander

Special Thanks To...

Thanks to the young adults we interviewed whose insights guided the development of this experience and to the groups who helped us better understand the neurodivergent community including Phillip Wolf of swyvl, Heather Dogget of Scream Score, AISD Transition Service, and The Wonderseed Foundation. 

Great appreciation to Schepps Foundation for support in launching The Inner Worlds Labs.

Help us to continue building The Inner Worlds Lab by donating to Texas Immersive Institute, UT Austin. 

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